WelcomeScreen

Welcome
Screen

WelcomeScreen

Designing a multi-surface guest experience system under real-world hardware, operational, and content constraints.

Designing a multi-surface guest experience system under real-world hardware, operational, and content constraints.

Role:

Product Designer, Co-Founder

System Scope

TV experience (guest-facing), mobile guidebook, and host management portal, connected through a shared data and layout system.

Duration:

May 2024 - Current

Status:

Actively used across 3,000+ properties.

/Overview

Leading the 0→1 Design of a Cross-Platform Hospitality Ecosystem

Leading the 0→1 design of WelcomeScreen, a cross-platform hospitality system that transformed the TV from a passive screen into an active product surface for short-term rentals.

The gap: Large hotels rely on dedicated hardware and enterprise systems to customize guest experiences and drive upsells. These solutions are expensive and operationally heavy, leaving most short-term rental operators with underutilized TVs despite their presence in nearly every property.

The challenge: Build a system that works reliably across fragmented TV platforms while balancing centralized control for hosts with immediate clarity for guests encountering the product for the first time.

The outcome: A cross-platform ecosystem that turns platform constraints into advantages, giving hosts scalable control while delivering a simple, intuitive guest experience.

/User Research & Insights

Designing for Two Audiences With Conflicting Needs

WelcomeScreen served two audiences who never shared an interface, but were tightly coupled through the same system.


Early in the work, it became clear that hosts and guests interacted with the product in fundamentally different ways. Hosts configured content, branding, and rules through a centralized management system, while guests never saw that interface at all. They only encountered the outcome: a TV and guidebook that needed to feel immediate, personal, and effortless on arrival.


Designing the system required first understanding how operational intent on the host side translated into a human experience for guests, often without any direct interaction.

/Problem Framing

Designing Under Device and Platform Constraints

Hosts and guests interacted with the system across fragmented TV platforms, each with different capabilities and constraints. Remote-only input, state persistence, and content updates introduced real limits on how the product could behave.


The goal was to design a system that operated reliably across host and guest lifecycles while respecting hardware and operational realities.

We had to design a product that worked across:

Fragmented TV Platforms

Fire TV, Google TV, Roku

Remote-Only Input

Directional navigation contraints

Separated Control and Consumption

Hosts configure remotely; guests consume instantly

Global Accessibility Constraints

Language, age, and ability variance

Key tradeoffs base on contraints

Platform parity over platform optimization
We maintained a shared interaction model across TV platforms rather than optimizing for platform-specific capabilities.

Moment-first experience before deep interaction
The product centered on a single arrival moment first, with interactive layouts introduced later as optional extensions.

Brand presence over full white-labeling

We kept a minimal on-screen brand to support long-term growth despite requests for full white-labeling.

Curated media over unlimited content

Media density and video length were intentionally limited to preserve clarity, performance, and cost.

Flexibility with guardrails

We supported expanded customization where needed while preserving layout constraints for clarity and system integrity.

Separated Control and Consumption

Hosts / Guests

Global Accessibility Constraints

Language and age variance

/System Architecture

Mapping How Data Flows Across the Ecosystem

Before designing any interface, we defined how hosts, content, and devices would connect.


Mapping the system first allowed complexity to live in the platform, not at the surface.

/System Architecture

From System Architecture to Interface Execution

With the system defined, the work shifted to how it expressed itself across real surfaces.


A single system powered the portal, TV, and mobile experiences, each optimized for its context without fragmenting the underlying logic.

/User Research & Insights

How the System Comes Together in Real Properties

With constraints defined and system boundaries mapped, the focus shifted to reliability in real properties.


Hosts configured content and rules in advance through a web portal. That configuration was translated into a live, on-property experience designed to feel immediate and trustworthy at the moment of arrival.


This section shows how the system operated end-to-end without exposing complexity to guests.

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/Outcome & Product Impact

From Architecture to Real-World Impact

What shipped


Live and actively used by 600+ property managers

  • Deployed across 3,000+ properties in 35+ countries

  • Delivered as a multi-surface system spanning TV, web, and mobile

  • Enabled multi-property management through centralized templates and controls

What the system enabled


  • Centralized content updates across all guest-facing surfaces

  • Remote-first interaction patterns validated on real consumer hardware

  • A modular foundation supporting expansion into guidebooks, insights, and AI-driven features

  • Feature growth that reinforced extensibility and supported recurring revenue

What this demonstrates

  • Designing for unknown users at global scale, without onboarding or support

  • Translating system architecture into reliable, real-world experiences

  • Building durable UX under platform, hardware, and operational constraints

  • Owning product outcomes beyond launch, from architecture through adoption

What began as a single TV surface evolved into a connected system that balanced host efficiency, guest clarity, and long-term scalability, demonstrating how durable architecture enables products to grow without sacrificing trust.

Selected Work.

Selected Work

© Chrisk Studio

A focused selection of product work and the decisions behind it.

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